![]() ![]() It is that simple, and it all comes down to each and every one of you, and his effort. So it all comes down to this: the more people know about our game the better it will be. We have also decided that, in case we reach at least one more stretch goal, we are going to give the community a well-deserved extra prize that we will reveal at the end of the campaign. We want players to know about Radio Commander as the feedback of those that already discovered us has been tremendous. So work with us on this: share as much as you can our KS page and/or all the other resources on the web (there are already a ton of videos on Youtube). The last week is upon us and we cannot wait to see where the community will take the game as it is really in your hands to shape the final product now. Not only in terms of funding but also in terms of feedback, ideas, inputs and general support around the project we could not have hoped for more when we started to work on Radio Commander. ![]() We are seriously shocked by how successful this has been. If you get the player to attach emotions to your characters, your heart-aching missions will affect them more than anything.Our Kickstarter has now reached the 4th stretch goal (Voice Recognition!) and is now facing the last week, the final one of this incredible trip. You need to have the characters develop throughout if you are doing a story-driven game. There needs to be situations were the blood needs to be pumping. Any player will love to feel the intense feeling of adrenaline. The thing that will put the game over the top will be the urgency of the actions of the player. As a kickstarter backer and having played the current demo version, I'd like to offer my opinion on the direction of the game as well as opening a dialogue regarding the topic.Īs a fellow backer, I would say that voice writing and etc are a little shaky, but I wouldn't knock the game off because of that. Originally posted by =7Cav=:I'd just like to chime in here. There is tons of potential, and this is possibly one of the most unique takes on the RTS genre I've ever seen and it is because of that I want this to succeed and have thus backed the Kickstarter project. But personally, I see more potential based on current gameplay/mechanics for this to be an RTS-first game. If you want it to be a story driven game with RTS elements, design it that way. Of course, it all depends on what you(the devs) want this game to be. Sure, there have been great RTS games that also have great campaigns(Company of Heroes, World in Conflict come to mind) but you may have noticed that almost no RTS game has ever had a story-driven campaign be the main focus. Story-driven and RTS games usually don't go together. That sort of replayability will be more attractive to prospective buyers as opposed to a story-driven game. I see nothing but potential for this game as a unique RTS hybrid, especially with deeper gameplay mechanics. Sure, include storied missions as tutorials, but in my opinion the meat of this game should be a skirmish/sandbox RTS experience with more fleshed out mechanics. Focusing on story elements would be a mistake. If you haven't already, I would recommend consultation with military experts for guidance on radio etiquette and procedures(specifically for the Vietnam era).Īnother point I'd like to make is about story elements. ![]() While the current voice acting itself is sufficient for the most part, there have been quite a few lines that were clearly written by someone without a military background. No one will want to play for long if the voice overs are lacking and/or if the lines themselves seem cheesy. Having decent voice actors will do you no good if they are given badly written lines to go off of. Not only do the voice over lines need to be fitting, but the voiceovers themselves need to be quality as well. With the entire game revolving around using the radio to command, the success of the game will hinge equally as much on the quality of voiceovers as it does on gameplay. As a kickstarter backer and having played the current demo version, I'd like to offer my opinion on the direction of the game as well as opening a dialogue regarding the topic.Īpart from gameplay and mechanics, the other primary focus should, in my opinion, be the voice acting. ![]()
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